Showing posts with label Terrain. Show all posts
Showing posts with label Terrain. Show all posts

Friday, January 4, 2013

Creeks and Streams

While surfing the web, I came across the Harper's Weekly blog. These fellas are doing a Gettysburg project - which seems totally awesome to me!

Anyway, besides that, the header picture of the site - specifically the little streams - caught my eye. They are wonderfully narrow which seems great for scale and look great. So...can I make some too?

Here are some pics of the attempt in progress. My issue was in figuring out a way to make the banks tough enough to stand the handling, the troops on them, being stored and taken to meetings, whatever. I knew regular glue would not do.

Gorilla Glue! It is water activated and foams up a bit. That oughta hold the rocks and stuff in place rather well. So I wet the banks of the MDF I cut and applied a layer of the Gorilla Glue. In this goop I laid my rocks. This morning when I awoke, the foam did its thing and makes me think this may work.

More pics after I paint and flock. Thanks Harper's Weekly gang! Inspiration can be found in many places!


















UPDATED: Got the two test sections painted up. I think they look OK. So, yeah, I think I'll make some more!






Friday, March 23, 2012

Farms for ACW Field of Battle

I made up a couple of "town sections" for Field of Battle that will be used in my American Civil War games. The represent a cluster of farm buildings rather than a town. In Field of Battle, only one unit at a time can occupy a town section, so it is only necessary to have enough room for one stand of the unit. Being farms, I decided that the cluster of structures should not be dense.


As my buddy Matt and I found out in a recent FoB2 game is that is is nice to have these little features dotting some of our battlefields. They provide great little strongpoints!

They are 6"X6" with the buildings a bit undersized. The buildings are chunks of 2X4.



Yankees occupy the farm.



Rebels plunder the Pennsylvania farm!

Monday, March 5, 2012

More Chinese

I got the last of the Curtey's Miniatures cavalry painted up...and...I got some Old Glory ordered up. What is on the way is some heavy cavalry, armored and unarmored infantry, unarmored crossbowmen and some light bolt throwers.

The new unit


Both units together


After that, time to go back to Curtey's for some things that Old Glory doesn't make: Fire Oxen, Camp/Supply stuff and peasant levies.

I also cranked out another "farm" town section for the coming battles. My pal Matt and I talked over another section representing a walled town - that will be fun to make!

New Farm Section - Front

New Farm Section  Rear

Two sections together - a large farm!

Monday, February 27, 2012

Chinese Farmstead

So, since my Chinese will be engaged with Pulse of Battle, I'll need some "town sections" that fit ancient China. I am a fan of the town sections that Brent has done (see them here) and thought I'd take a stab at one. Of course, the grand assumption is that PoB will share some DNA with FoB, like "town sections". Brent, good assumption?

Although I have drawn up some ideas, including a farmstead, town and walled town, I chose to begin with the simplest of them: the farmstead. I think I'll make two more farmsteads...one with some more crops and another with some animals.

The below far is a 6" square and has three sides that are "more open" than the fourth side (the side with the buildings). When we play FoB games, the "openness" of a given town section's facing has more/less effect (for example, shooting from an "open" face is Down-1, while shooting from a "less open" face is Down-2). In my estimation, a farm is more open than a town or hamlet and my section reflects that.

The buildings are wooden blocks. The tile roof is plastic roofing from the train store. The "thatch" roof is cardboard cut with a special scissors and layered. I am not sure how much I like or dislike it. I suppose it was a good experiment. If I hate it later, I can rip it off and go with teddy bear fur. The crops are tiny paper roses from the fabric store.

Oh, I cranked out the last two of the Curtey's commanders too.

Ready to Command

Farmstead: Front

Farmstead:Rear/Side

Farmstead:Rear/Side

The Warlord uses the farm as his headquarters

The Warlord uses the farm as his headquarters

Sunday, January 1, 2012

SDS Scenario Idea

So, I was hanging out surfing various wargame blogs and I saw a post somewhere or another (actually, here) about an old bridge in England that had an awesome center building. And that sparked a fond memory of intense games of America's Army (a first-person shooter we used to play a lot of) on the "Bridge" map...

So, I began to think of a terrain board for Song of Drums and Shakos, set in Napoleonic Spain, of a bridge. The bridge would be the main focus of the board of course, and would be nice and wide and have a "castle" on the bridge too (like the one from the blog post I referenced).

But, the bridge would be set to the left of the center of the terrain board and allow me to build some town buildings and would create a firefight that takes place across the river. But, of course, we'd have to allow for a couple of small rowboats should one side or another wish to force a crossing on the water.

So, I sketched out the terrain board...

In order for a firefight to ensue with the SDS rules, the musket-shooters must be within about 22 inches, so from building to building going across the river is 20 inches. This makes the board itself only 24" deep. The board would be 36" wide.

This means that there are only 2" on either side of the board for the riverside buildings. OK, this presents a modelling opportunity - the backside of the buildings need not be modeled. They'll be open to allow players to place miniatures within them. This also means that I don't need to build removable roofs and detachable floors. See the lower left corner of the sketch for an example.

The height of the bridge means that I have two levels of terrain to work with...street level and water level. The water level has a stone "dock/walkway" along its entire course...with a post anchored semi-regularly to which to tie one's boat. This walkway would be about 2" wide on either side, leaving a 16" wide river. Access to the dock would be through stairways down from the street level and through the occasional doorway from the water-level buildings. The dock goes under the arches of the bridge too, providing some cover and access to the small portion of the board on the other side of the bridge.

The street-level buildings would be various constructions of the period, with windows overlooking the river. Perfect to shoot from onto the bridge or across the river at the enemy - be they in the houses or on the dock or rowing across the river boats.

The bridge would be 10" wide about 20" long, the last few inches on either side giving street-level access to the bridge. 2" wide stone pedestrian paths line each side of the bridgeway leaving a 6" wide stone wagon path down the center of the bridge.

The stone castle, in the exact center of the bridge, would stand three storeys high. The first level would be dominated by the main center archway and the two smaller pedestrian archways. Access to the second level would be by ladder - found in each of the two pedestrian archways.

The second and third levels would feature arrow-slits (presumably the bridge would have been built in medieval times) to fire through onto the decks of the bridge itself.

So, the question is, would this provide an interesting scenario? 

There would not be a lot of maneuvering, except for the race to get to the castle. That could be interesting given the unpredictable movement mechanism in the SDS rules. Better troops are more likely to get there before inferior troops, but there are no guarantees!

The fight for the bridge would involve some musketry until the sides closed in and then a lot of bayonet work. This would make for a lot of tension. A few barrels and hay wagons could be strewn about for cover at the ends of the bridge...maybe someone will get the wild idea of using the troops to push forward a hay wagon for cover on the advance!

The firefight across the river would probably be a little dull. Reload, shoot, repeat. But some interesting tactics could be used, like one solider shoots as another reloads then steps out of the way to reload while the other shoots.

To mitigate some lack of movement, one side could be given extra points and must make a push across the river in rowboats. This wold provide some tension as some troops stay behind to provide covering fire while others move onto the docks and row across to land on the opposing dock.

So...I don't know, something to think about. It looks fun to build...but why build it if the battle would suck. I'd appreciate any thoughts that readers may have. Leave a comment if you would please...

Thursday, December 1, 2011

Spanish Church - Final

Well, it's done! Finally! The Spanish Church. Actually, I think it is more Convent-looking - but what do I know?!?!? This is the largest thing I have made in a long time. The board is 2' x 2'.

Here are the final pics - but - it will be on the table tomorrow night in action!








Sunday, November 27, 2011

Spanish Church Part Two

Yesterday was  a nice and quiet day - did a little studying for iPad programming and got the second floor of the Mission built out. The blog post about Part One is reached by clicking here. Building part one was a lot of work and I needed to step away from it for a while (and other projects arose), and with the perfect day for building terrain yesterday - I made some serious building progress!

The Mission will be the star attraction in a planned day of Song of Drums and Shakos gaming at the December club meeting. There are a lot of club members interested in trying the game, so Dan (club president) and I are gonna throw down three scenarios all running simultaneously.

One scenario will feature the Mission. If you look at the images below and the images from the Part One post, there should be tons of intense little skirmish battles going on this table! Wow!

Another scenario will feature a Spanish farmhouse (one of the two other buildings recently constructed) and the surrounding terrain. The terrain includes a waterway and a bridge!

The third scenario will feature a building and a dock and a large naval ship and Dave's British marines!

We're looking to build beautiful tables and have fun games - so bring your cameras! On to the pics...

Front View

Rear View

Side View

Side View

The Bell Tower

Oh, the good news on the iPad programming is that I can use MonoTouch to utilize the programming skills I already have in C# to port to the iOS! Yes, I don't have to learn another programming language at this time! I would like to get some Objective-C going on, but not yet! The project I have in my mind for the iPad can be done in C#...

Friday, November 25, 2011

Another Spanish Building

Of course, it will work just as well for Pirates! Another building for the big SDS games in a couple weeks. Now, I need to finish off the Mission complex and we'll be set.

Front view

Front view 2

Rear view

Both Houses

Upstairs interior - laser printed

Downstairs interior - laser printed

Sunday, November 20, 2011

25mm Spanish Farmhouse

At the December club meeting, we're gonna play a couple games of Songs of Drums and Shakos - Napoleonic skirmishing.My friend Dan has been painting miniatures at a feverish pace too!

So, for the games, I tossed a building together today whilst watching RedZone...

The walls are foam-core board, the windows are those plastic sheets for knitters or crocheters or whatever...I don't even know what they're called! The balcony is basswood, doors and trim are cardboard. The roof is a commercially available plastic sheet.

For the interior, I printed textures from the web...

Assembled, but unpainted

The segments of the building

Textures for the interior

Ready for action!

Ready for action!

Ready for action!

Upstairs interior

Downstairs interior