Showing posts with label 15MM. Show all posts
Showing posts with label 15MM. Show all posts

Monday, September 3, 2012

More Pulse of Battle - 15mm

On Saturday and Sunday, Matt was over and we played two play test battles of Pulse of Battle using the Three Kingdoms period of ancient China as our environment.

In the first game, we played with Matt's 15MM Chinese armies based for DBA. The PoB system worked absolutely fine around that basing style. We considered one DBA element a "unit" in PoB. We rated up the troops and had at it. Also, we used half-distances for the battle. So a 5" range was played as a 2.5" range, etc. That seemed to work well for us, easy too.

Matt, representing Wei, took an army of 18 units. My buddy John came over about this time and joined me in running a 14 unit army representing Shu.

We set up using the Field of Battle deployment system, the Fate and Command Decision tables and about the only thing that came out of that was that Wei had a huge deployment advantage in terms of being allowed a very forward deployment in one sector of the field.

Wei's army had a Skilled sequence deck and Shu had a Poor sequence deck - so the odds were stacking up rapidly against Shu. The commander of Wei had a D12 for Leadership while Shu had only a D8. Wei ended up with 23 morale points and Shu with 18.

So, as you can see from the deployment picture below, Wei was able to place a large force very close to the Shu lines. John and I, co-generals of Shu - John was the "General of the Left" and I was the "General of the Right" - decided to huddle up in the middle with the bulk of our forces but to deploy some crossbowmen in the woods to harry the flank of the most forward enemy units.


When the action started, the initiative die roll difference was nine! Nine! Ouch. The armies of Wei will have a lot of leeway on the first turn! Matt quickly tossed out a strong screen of horse archers and really was able to use them very effectively! He put a hurtin' on the horse in our defensive line - weakening them before the inevitable assault of his heavier horsemen (yes, we had to improvise with puff balls for shooting markers, sorry).


Our own missile troops were able to return some damage to the barbarian horsemen!


At that point, the battle quickly escalated. The heavy horse came in and we had many desperate situations developing, before we knew it we had lost 12 of our 18 morale points - to just 3 or 4 of Matt's being lost!



Shu's lines held and we drove off the horsemen assailing us. The heavy foot we had ended up being rated pretty high and were real monsters! Even the elephant of our Annam allies got some good action in!

Things slowed down a little as Matt's remaining forces got into position - they were not able to deploy so far forward and had to march to the fight. Wei's heavy foot crested a hill and their missile troops crept around our right using the woods for cover. On our left, the heavy horsemen of Wei's allies had been dealt with and would not return - but - the light horse was still there as a threat.

When Matt sallied forth a few unsupported units of foot, I took the opportunity to hit them.

Sadly, this little battle did not end up well for John and I. Let's just say that the enemy will be eating elephant flesh for a week. Yummy. That ended the fight as we had lost all of our morale points and failed the test roll on the Army Morale Card. Matt had lost 10 of his 23 points, but had 1 returned to him through our losses.

It was fun - a little weird to get used to playing with units that are "one element" due to the DBA basing - but we managed. We made lots of notes for Brent during the game and resolved to play another game in the morning - using the 28mm Chinese troops!

Sunday, July 29, 2012

2nd Annual DBA Smackdown

Yesterday, two wargaming clubs: Colorado Military Historians and Colorado Springs Gamers Association, met for the second consecutive year to engage in the DBA Smackdown! Unlike the previous year, the honor of the CMH organization was upheld as we defeated the opposing club by a narrow margin on the honorable fields of battle.

First, we participants would like to thank the organizing members of both organizations for their efforts in coordinating the event, food, venue, etc. Thanks guys! Secondly, a big thank you to the hosts, Collector's Mania in Parker. Nice people, clean store and plenty of varied inventory - go see them. And, last but not least, thanks to the CSGA for providing all of us with worth and able opponents! Job well done on everyone's part!

The Smackdown consisted of several games: one BBDBA event; many one-on-one DBA battles using 2.2; one 3.0 battle and even a couple of Hordes of Things battles (15mm and 28mm). There were also some pick up games of DBA going. There were prizes given out in several categories, and all parties seemed to have a great time!

I know I had a ball. I played in the BBDBA event. The theme was Roman Civil War and the two sides set parameters months ago for the ranges of Roman and allied armies allowed. The actual selection of armies and allies was a closely guarded secret of both clubs until the time of the game.

I can really only speak to the details of the big game I played in...so: My partner/emperor was General John Brown, he commanded the Roman 2/3 of our army. I commanded the allied contingent, Later Pre-Islamic Arabs. Art, our opponent for the day ran a Constantine-era Roman army with Alan allies.

Being the attackers, Art deployed first, 2/3 of his command, all of his Romans were placed in their positions. The right wing of the army was left open at this point as Art's main Roman force of footmen deployed ominously in the center - auxilia supporting the wings. This was perfect due to the positioning of two wooded areas nearby. This would be a tough fight for us against that deployment. A small force of Roman horse deployed to the left wing of the army. We assumed that the Alans would likely deploy in the vacant right wing, but could deploy on the left and try to overwhelm our own right with a strong and fast horse army.

We then deployed our forces in total: the Arabs on the left wing, a small Roman contingent in the center and a powerful Roman force dominated by horse on the right wing. There was no enemy opposing the Arabs at this point - but - Art did indeed then deploy his Alan allies to oppose them.

We took a while in debating our deployments - to the delight of Art. He did indeed cause us much conversation - so, kuddos! In the end, I think we decided on the right approach. We essentially ignored the large force of slow-moving infantry in the center and fell upon the two weaker flanks. We broke both flanks of the enemy army - and the center of the enemy only engaged in combat on the last turn of the game and after the flanks had been broken. The battle had good flow and all players had glory and challenges.

There was a particularly awesome moment in the game where Art had maneuvered his elements in a position to attack our C-in-C element from both front and flank - killing the C-in-C would obviously had a detrimental effect on the outcome for us. It was a pretty tense moment and a relatively even die roll...I tapped a drum roll on the table as the dice flew...and...we won the little fight! Whew! I took a picture as the enemy elements recoiled! 

At awards time, a really funny thing happened. We award a pink die to the player that rolled the most "1" results in the Smackdown. This year, there were three nominees. So, each of them stepped up to roll the pink die - with the award going to the lowest resulting roll. Art won the award - yep - by rolling a "1". Had to get a picture of that! The other awards were DVDs, a jar of hummus and a copy of DBMM - I forget now what the categories were (sorry). There was a can of chili and beans to be given out for sacking a camp - but alas, no camps were sacked this year! I won the hummus (yuck!).

Fun stuff, the General and Art are both stellar players and good coaches. I like DBA, particularly Big Battle DBA. Here are some pics:

The Club Leaders get us started!

Art, and the deployments of the armies.

General Brown, and the deployments of the armies.

Advance!

Roy's awesome Egyptians do an amphib on Terry

Men, hard at play!

Men, hard at play!

The C-in-C has a narrow escape!

Constantine's Banner - awesome, Art!

Awards time!

Awards time!

Awards time!

Awards time!

Awards time! The Pink Die!







Sunday, July 8, 2012

Big Battle DBA Practice

In two weeks, our club takes on the Colorado Springs club in the Second Annual DBA Smack Down. Naturally, we used the club meeting as an opportunity for a team-wide practice session!

The Smack Down will involve several games of one-on-one DBA and Big Battle DBA. This year's theme is Roman Civil War.

General Brown and I are again paired in a big battle affair and we practiced today against two excellent DBA players, Greg Rold and Matt Vigil. I was able to sneak a couple of pictures out - but the Colorado Military Historians censors got hold of them and decided to black out some information - in order to preserve secret intel from getting into the hands of the Colorado Springs Gamers!

Greg and Matt are excellent gentlemen and DBA-ers

The good General Brown, a talented DBA-er in his own right

Suffice it to say that we performed well against our talented stand-in opponents have have increased our mastery over the particular qualities of our forces. In addition, many of our other team mates reported successful outings today as well. Looks like we're in store for good fun and good victories on the 28th!





The General's dancing girls were busy working their magic on our die rolls.

Saturday, February 11, 2012

Vietnam Gaming

Binhan, a friend of mine, wishes to run small campaign with some club members and has been working on some house rules - so we ran a test game here at the house last night.I played NVA/VC, Rick and Reto played Americans and Binhan ran the game.


We began play at about 8 and played until 12. From 7 to 8 we drank scotch, set up and chatted. 


Having laid out the terrain and dictated the American entry points, I was asked to plan the defense of a village against the capitalist invaders. So, at the ford over the local waterway, I laid a clever trap. An HMG bunker (staffed by local VC) is hidden in the wooded area immediately covering the crossing. While from a nearby hill, NVA spotters will be ready to call in mortar support. Also, the wooded area on the "American" side of the crossing would be the site of a booby trap.

The idea is to halt the infantry with the machine gun fire, drop a couple mortar rounds on them and cause some of them to flee into the woods for cover where the booby trap would hopefully finish off the elimination of a some of the invaders.

Assuming that the bunker would soon be overcome, I secreted some NVA support in various places to nit-pick at the American advance towards the village. In the village, I had more NVA and a recoilless rifle. The idea is to bleed the attackers with aggravating attacks to deplete them enough to avoid losing the village. The real fight would be at the village.

The American, with an M48, an M113 (loaded with infantry), an M125 and lots of boys on foot came on with the Marines on foot in the lead.

At the crossing, I sprang my trap...blammo! I did cause some casualties and caused some men to fall back. Wisely, they did not go into the woods. Soon the M48 took care of the bunker, the VC inside having scurried back down the tunnels, taking their losses with them. Some marines investigated the bunker and discovered a booby trap, but it did not cause any losses to the Americans.

The Americans then fanned out across the rice fields and down the road towards the village. I kept up my mortar attacks, causing more delays than casualties, and sprung a couple surprise attacks...but...in general my efforts were in vain. One of locations of my NVA positions was given up when an American commander interrogated a civilian in the rice fields...forcing me to deploy a squad too soon...they were soon chewed up. I'll have to report that civilian to the local committee.

Later in the battle, that same officer interrogated another civilian who was really a VC sapper. The sapper detonated a charge and caused losses and suppression on the command team. I guess he'll be a little more careful in the future about approaching civilians.

By the end of the evening, the Americans had just contacted the village, a squad of marines on foot, supported by the M125 and the M48. As they approached the village, NVA inside opened up causing them to fall back in haste after taking losses.

The important thing to note at this point was that the NVA plan had been successful to this point. Sure, many NVA have been killed and wounded. But many Americans had also. Most of the American losses had been made good by expending Medics, but the Americans had only 2 medic points left and had three wounded units...so...when fighting at the village, the American losses were gonna stick.

There is no doubt that the Americans could have taken the village with their firepower, but Dan Rather would not have had a pleasant report for Walter Cronkite's evening news. Yes, there was a news crew team on the American side...so they had to be good, this was not a free fire zone!

So, calling the game at the village meant that the NVA side was horribly beaten in points. I think that playing another hour would have brought it more into balance - I would have lost militarily of course, but may have done enough to win the "media victory".

One of the best things on the evening, was Rick's awesome rice paddy terrain. It is that cool rubber stuff from JR Miniatures, and comes painted and simply looks incredible. I need to get some. This is highly recommended!

http://www.jrminiatures.net/3760ricepaddysquare.aspx
http://www.jrminiatures.net/3761ricepaddybootshaped.aspx
http://www.jrminiatures.net/3762khesanhoutpost.aspx










Friday, November 25, 2011

15mm Colonials

These images are from September of 2010 - when I traveled to Charlotte to visit my brother Ben. One night we threw down a game of Black Powder - in the Sudan. He and I both are big fans of the Sudan. Ben's collection of miniatures is awesome and large - and still growing!

I remember little of the game that night, except that the rockets were pretty fun and crazy. Also, we didn't really finish the battle that night due to (1) beer drinking, (2) the late (early) hour and (3) scotch drinking.

So, I thought I'd finally get around to posting these images - I saw them this morning on a disk.

The outpost to be rescued

Fuzzies!


Dervish camelry


The Dervish advance


Egyptian reinforcements

The Sirdar directing operations



The Sirdar

Mounted clash!


The British cavalry and Naval Brigade held, but not without cost

Foolish Egyptians!

Luckily, the British advance succeeded