Eric sent over a few more of the pics from the big battle...so, they demand to be posted with their awesomeness. As you can see, American artillery and air power was a problem for the People's Army of Vietnam.
The cool thing about games like Piquet - those that distort the time line - is that you simply do not have 100% control and intelligence. The Americans had called for the air strike fairly early but did not receive it until the last turn of the game. Eric simply had no idea when it would arrive...nor should he have had an idea. I gotta tell ya, we NVA had a lot of fun simply not knowing when it would come! The American player had better luck with the off-board artillery as it was on "ready status" for calls from the front.
In our battle, the numbers of units/miniatures on each side was almost identical, but American firepower was the tipper.