Culp's Hill 4X4 ScenarioThis page is dedicated to the creation of a 4' X 4' Wargame Scenario for Field of Battle based on the action at Culp's Hill on the night of July 2, 1863. I'll update this page as I update my plans for the scenario. Much of the background to the plans are covered in the blog itself. I'll keep a running list of those posts here as I go.
Determining Unit Strengths - Infantry
Culp's Hill - Evening, July 2, 1863
The action on Culp's Hill will be my first stab at such a scenario. Field of Battle is a rule set I normally equate to using with larger games, but why? Could it not be successful in tighter games? I believe so!
There is lots of background available on this portion of the overall battle and the importance of the action on the hill. So, I won't put a lot of that information on this page.
MapThis is the terrain map of the battlefield. Each square is 12" across. Field of Battle has a ground scale of 1" = 25 yards.
Hill contours are Class-II. The slope is steep so there are several contours. This may change after some play testing. I may remove some contours. The woods here have some rocky areas and, coupled with the contours of the hill, will make the wooded hill areas Class-III terrain. Other wooded areas are considered Class-II. We want to slow movement of units, not cripple the game. In FoB, units that are in skirmish formation can ignore these terrain penalties on an "even" movement roll. So, players will have a mechanism by which to improve movement.
Rock Creek will be a Class-II feature, but the other streams will be Class-I, they are just there for simplicity and geographical note.
Brigadier General Johnson
|1 MD Bttn||424||D10||D8|
|William's (Nicholl's) Brigade|